Webcam
A webcam is a video camera that feeds its images in real time to a computer or computer network, often via USB, ethernet, or Wi-Fi.
Their most popular use is the establishment of video links, permitting computers to act as videophones or videoconference stations. The common use as a video camera for the World Wide Web gave the webcam its name. Other popular uses include security surveillance, computer vision, video broadcasting, and for recording social videos .
Webcams are known for their low manufacturing cost and flexibility,[1] making them the lowest cost form of videotelephony. They have also become a source of security and privacy issues, as some built-in webcams can be remotely activated via spyware.
Early development
First developed in 1991, a webcam was pointed at the Trojan Room coffee pot in the Cambridge University Computer Science Department. The camera was finally switched off on August 22, 2001. The final image captured by the camera can still be viewed at its homepage.[2][3] The oldest webcam still operating is FogCam at San Francisco State University, which has been running continuously since 1994.[4]
Connectix QuickCam
The first commercial webcam, the black-and-white QuickCam, entered the marketplace in 1994, created by the U.S. computer company Connectix (which sold its product line to Logitech in 1998). QuickCam was available in August 1994 for the Apple Macintosh, connecting via a serial port, at a cost of $100. Jon Garber, the designer of the device, had wanted to call it the "Mac-camera", but was overruled by Connectix's marketing department; a version with a PC-compatible serial port and software for Microsoft Windows was launched in October 1995. The original QuickCam provided 320x240-pixel resolution with a grayscale depth of 16 shades at 60 frames per second, or 256 shades at 15 frames per second.[5]
In 2010, Time Magazine named the QuickCam as one of the top computer devices of all time.[6]
Videoconferencing via computers already existed, and at the time client-server based videoconferencing software such as CU-SeeMe had started to become popular.
Later developments
One of the most widely reported-on webcam sites was JenniCam, created in 1996, which allowed Internet users to observe the life of its namesake constantly, in the same vein as the reality TV series Big Brother, launched four years later.[7] More recently, the website Justin.tv has shown a continuous video and audio stream from a mobile camera mounted on the head of the site's star. Other cameras are mounted overlooking bridges, public squares, and other public places, their output made available on a public web page in accordance with the original concept of a "webcam". Aggregator websites have also been created, providing thousands of live video streams or up-to-date still pictures, allowing users to find live video streams based on location or other criteria.
Around the turn of the 21st century, computer hardware manufacturers began building webcams directly into laptop and desktop screens, thus eliminating the need to use an external USB or Firewire camera. Gradually webcams came to be used more for telecommunication, or videotelephony, between two people, or among a few people, than for offering a view on a Web page to an unknown public.
The term 'webcam' may also be used in its original sense of a video camera connected to the Web continuously for an indefinite time, rather than for a particular session, generally supplying a view for anyone who visits its web page over the Internet. Some of them, for example, those used as online traffic cameras, are expensive, rugged professional video cameras.
For less than $100 US (retail), Minoru makes a 3D webcam which produces videos and photos in 3D Anaglyph image with a resolution up to 1280x480 pixels. Both sender and receiver of the images must use 3D glasses to see the effect of three dimensional image.